/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

#include <string>
#include <map>
#include "mmanager.h"



/**
 * Console varible struct - holds
 * scriptable variables
 */
struct cvar  {
    float fvalue;
    std::string svalue;
    std::string name;
    
    int flags;
    
    cvar():fvalue(0),flags(0) {};
    virtual ~cvar(){};
};

/**
====================================
This class stores all console variables
====================================
*/
class Cvars : public IMMObject
{
public:
    Cvars(void);
    /** Initialize the cvar system */
    void Init();

    /** Get a cvar float value */
    float GetFloatValue( const std::string &cvar_name );
    std::string GetStringValue( const std::string &cvar_name );

    /** Create a cvar */
	bool RegisterCvar( const std::string &name, const std::string &sval, float val, int Flags );
	void RemoveCvar( const std::string &cvar_name );

	bool SetCvarValue( const std::string &name, float val );
    bool SetCvarValue( const std::string &name, const std::string &value);

    std::map< std::string, cvar >& GetCvars() { return cvarList; };
    bool IsValid(const std::string &name);
    AUTO_SIZE;
private:
    std::map< std::string, cvar > cvarList;

public:
    virtual ~Cvars(void);
};


/**
==========================================
Console variable flags
==========================================
*/
// Saveable cvar setting
#define CVAR_SAVE       1
// Do not allow changes 
#define CVAR_PROTECT    2
// Server Access only
#define CVAR_SERVER     4
// Bindable 
#define CVAR_BIND       8


